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AI Insights · Timothy · October 2021

Top 5 High Fantasy Games on iOS in South America Q3 2021

Discover the performance trends of the top 5 high fantasy games on iOS in South America for Q3 2021, including downloads, revenue, and active users.

Top 5 High Fantasy Games on iOS in South America Q3 2021

The third quarter of 2021 saw significant activity among the top high fantasy games on the iOS platform in South America. Let's delve into the performance metrics of the top 5 games: Clash Royale, Evony, League of Legends: Wild Rift, Genshin Impact: Natlan Launch, and Clash of Clans.

Clash Royale

Throughout Q3 2021, Clash Royale displayed a dynamic trend in weekly revenue, starting at approximately $62K and peaking at around $96K in early September. Weekly downloads gradually declined from about 30K to 25K by the end of September. Active users saw a steady increase, growing from 860K to nearly 972K.

Evony

Evony experienced varied revenue patterns, kicking off the quarter at roughly $16.5K, peaking at about $19K, and closing at around $16K. Downloads showed a downward trend, starting at 5.3K, spiking to 30.8K mid-July, and ending at 9.9K. Active users increased significantly from 16K to 57K in late July before declining to approximately 34K by the end of the quarter.

League of Legends: Wild Rift

League of Legends: Wild Rift saw a fluctuating revenue performance, starting at $30K, with a notable peak of $54K in late July, and ending at around $19K. Downloads remained relatively stable, averaging around 14K to 18K throughout the quarter. Active users, however, showed a gradual decline from 187K to 133K by the end of September.

Genshin Impact: Natlan Launch

Genshin Impact: Natlan Launch had a strong revenue performance, starting at $72K, peaking at $178K in late August, and ending at approximately $42K. Downloads started at 12.4K, peaked at 23.2K mid-July, and concluded at around 14.2K. Active users increased from 83K to 108K mid-July, fluctuating around 94K towards the end of the quarter.

Clash of Clans

Clash of Clans demonstrated varied revenue, starting at $72K, peaking at $83K in late August, and closing at approximately $67K. Downloads remained relatively stable between 11K and 13K. Active users showed a slight increase from 613K in early August to around 601K by the end of September.

These insights from Sensor Tower highlight the dynamic nature of the high fantasy gaming market on iOS in South America during Q3 2021. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021